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Activision Blizzard appoints Kristen Hines as new variety boss


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Activision Blizzard introduced that it has appointed Kristen Hines as its chief variety, fairness, and inclusion officer. Hines joins the corporate on April 25.

Hines previously labored at Accenture because the managing director of its international inclusion, variety, and fairness apply. With Activision, Hines will work with the management workforce to “implement programs and policies that foster a diverse, equitable, and inclusive workplace environment.” She will report back to Julie Hodges, the corporate’s chief folks officer.

Hines mentioned in an announcement, “I’m excited to join a company that is prioritizing its commitment to DEI and making progress on the ambitious goals it has set for itself. In an industry with historical underrepresentation, I’m looking forward to leading the company’s efforts to further build a workplace that values transparency, equity, and inclusivity. Gaming has amazing potential to connect communities around the world and showcase heroes from all backgrounds. I am looking forward to playing a part in expanding the landscape of talent who brings these compelling experiences to a broad base of players.”

Activision dedicated final 12 months to diversifying its employees, together with growing its share of feminine and non-binary workers by 50% over the past 5 years. Hines will apparently be instrumental in attaining that aim.

The firm might have difficulties reaching that meant aim, if its present spate of issues are any indication. Activision Blizzard has been below scrutiny for nearly a 12 months, following allegations that the corporate’s tradition fosters office harassment and inappropriate conduct. The California Department of Fair Employment and Housing reported a number of such incidents in its lawsuit final 12 months. Even earlier than then, the corporate reportedly had issues with expertise acquisition — even CEO Bobby Kotick admitted this in an interview with GamesBeat.

According to Activision Blizzard, “Hines will also partner across all gaming teams to ensure diverse and inclusive perspectives are included in game design, including storylines, character development, gameplay and community interaction.”

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